I have heard lots of good things about the WotC D&D 3.5 mega-adventure The Red Hand of Doom and have recently acquired it. However, since I’m not all that excited about running 3.5 again, I have been wondering how easy this adventure could be run for a Labyrinth Lord group. Conversion isn’t my main problem, as I’m quite comfortable with 3.5 and Labyrinth Lord, and could thus easily make all the necessary system conversions.
What I am wondering about how well this 3.5 adventure would convert to the base assumptions of Labyrinth Lord. Reading the adventure, it does feature random encounter tables and due to the open-ended nature of the adventure would probably work just fine as a more of a sandboxy adventure.
I don’t know when, if ever, I’ll actually get started on this project. Red Hand is still a very plot-driven adventure, and thus I couldn’t run it in the vein I’ve been running Labyrinth Lord for the past couple of months (i.e. as a sandbox with each session as a self-contained adventure, with players coming and going in a revolving door fashion).
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